Für den Feuerwerks Simulator Fireworks Mania hat der Entwickler Laumania ApS ein neues Update veröffentlicht. Die meisten Änderungen sind nicht sichtbar, aber wichtig damit Modder mehr Anpassungsmöglichkeiten haben.
![Fireworks Mania Update v2022.1.1 2 Fireworks Mania Rockets](https://www.taste-of-it.de/wp-content/uploads/2022/01/fireworks-mania-rockets.gif)
Changes
- Updated “fire” effect to performe a tiny bit better
- Changes to how the game render its graphics and manage memory which should give a tiny performance boost
- Updated translations
- Updated billboards in City as it is no longer New Years
- Added Reddit link in the bottom of MainMenu. Yes, we have a sub Reddit now because we are not boomers
- Lowered the volume in MainMenu as the explosions in the background could be a bit too loud
![Fireworks Mania Update v2022.1.1 3 Fireworks Mania Rocket Show](https://www.taste-of-it.de/wp-content/uploads/2022/01/fireworks-mania-rocket-show.gif)
Bugs
- Fixed bug where fireworks from mod would tip over even if placed “static”
- Fixed bug where particles for a short while spawned at 0,0,0 if a lot of fires were starting at once. At least it should happen a lot less now
- Fixed bug where no mods where loaded if one mod crashed due to wrong version
- Fixed bug where crossair would come back even if HUD should be hidden via pressing BackSpace
![Fireworks Mania Update v2022.1.1 4 Fireworks Mania Explosions](https://www.taste-of-it.de/wp-content/uploads/2022/01/fireworks-mania-explosions.gif)