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Sons of the Forest Patch 14

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Entwickler Endnight Games hat den Patch 14 von Sons of the Forest veröffentlicht.
Mehr Informationen findet ihr in den Patch-Notes.

Sons of the Forest Patch-Notes:

Features

  • Added craftable arrow types, fire, shock, poison and explosive
  • New small cave added to map
  • Added another ??? findable item
  • You can now view all the notes you find around the world via the group of pages item in inventory
  • Added 3 new findable blueprint traps and 2 other findable blueprints
  • Added buildable spear holder
  • Added buildable double bed
  • Added new cannibal type ‘Igor’
  • Added some new note pickups
  • Added new decorative magazine and book
  • Added new crafting animation for crafting GPS trackers
  • Added a bunch of new details, pickups and environment details to world
  • Added various details to many of the cannibal villages
  • Extended and detailed the 3 ice caves
  • Added new facial deformities to some cannibal faces
  • Added new draped tarp pickups on some stumps and skeletons in world
  • Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else

Improvements

  • Cannibals with skin masks or bags on their heads now have more agitated idle animations
  • Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation
  • When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand
  • Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing
  • Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand
  • Added more deer and land turtles to the far side of map
  • Twins now has an electrocute reaction
  • When the player skins dead animals, other players will now see the knife and pickup in their hands
  • Improved the look of creepy Virginia and demon wetness masks
  • Improved albedo on fishing huts
  • Converted various pickups to use more performant primitives colliders
  • Improved look and detail of many of the story note pages
  • Added extra fog to mountains and added more fog details on far side of map
  • Added poisoned status support to characters, they will lose health and energy and sometimes get injured and stop attacking when poisoned, and multiple poison effects will stack
  • Arrows that break a piece of armor will attach to the enemy instead of falling off
  • Items dropped on killing a character should now retain item instance data if there is any stored
  • Cannibals carrying a torch will now drop their torch on death
  • Improved issues with hitting or electrocuting cannibals on trees not knocking them off
  • When a client dismembers a dead body, the limbs now spawn in the position they see them
  • Adjusted killer whales away from some too shallow areas, and fixed visual issue with their jump
  • Filled the large lake on the far side of the mountain with fish
  • Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow
  • Improved how lighting held items work
  • Added some randomization to tarp bounces
  • When dismounting the Knight V you will now re-equip your previous weapon
  • Improved look of Common Juniper billboard
  • Added far distance stippling when billboards are disabled/enabled
  • Added wind effect to placed tarps
  • Some vegetation added to cliff and mountain meshes
  • Pipes and drips added in bunker food corridor
  • Some small environment changes and updates for new points of interest
  • Lake details layout improved
  • Entertainment bunker entrance adjusted to not get momentarily stuck in rock when entering
  • Oak tree albedo map adjustment to blend better with environment

Balance

  • Reduced baby attack damage from 15 to 10
  • The animation for the player retrieving their backpack after a death has been sped up and shortened
  • On sleep interruption, players will now sometimes find multiple enemies close by
  • Masked cannibals will sometimes get out of breath
  • A fire status impact on a dead body will now burn it to bones (eg. fire arrows or torch)
  • When muddies eat, it will reduce their anger and make them more likely to ignore the player, and they are now more likely to be distracted by food during combat
  • Set Dead Stump A break amount to 10 (so one hit breaks)

Fixes

  • Fixed dismembered limbs on dead bodies coming back after loading game
  • Fixed issue where placing severed head on a stick could break other player actions
  • Fixed index array exception in multiplayer when a player equips their third modded weapon
  • Fixed locking and unlocking doors in player bases not updating the navigation graph, and fixed some missing door setup
  • Fixed some cases of navigation links from bases to terrain not refreshing and improved accuracy of check for the navigation links
  • Fixed rock beam not updating nav cut when it’s finished or partially dismantled
  • Fixed leaning beams navigation cuts not applying scale correctly
  • Fixed some issues with ramp navigation not linking segments correctly
  • Fixed trees not falling properly in multiplayer when destroyed with an explosive
  • Fixed falling trees not dealing damage to multiplayer clients
  • Fixed twins climb out of ground not immediately completing when alerted, and disabled climbing out of bunker floors
  • Fixed heavy cannibal death on back looping glitch
  • Fixed some regular cannibal types always glowing in the dark
  • Fix for some note pickups being obscured by thumb when held
  • Fixed look of alpha on newspaper clippings
  • Fix for email pickup normals looking blocky
  • Fixed spear being hard to pickup when looking at extremities
  • Fixed placing a pillar next to an apex breaking the nearby apex supported beam
  • Fixed incorrect deck rail placement option when targeting a full wall without a beam above while holding a log plank
  • Fixed carrying gold mask enemy not showing mask
  • Removed pistol reload animation from the bows animation graph and stopped it from trying to perform the reloading animation if the lighter was also equipped
  • Fixed issue where message notifications on the left side of the screen would not show up properly is there was an already active notification on the screen
  • Fix some visual jerkiness when large animals or enemies turn on terrain slopes
  • Fix some driftwood at beach reappearing after breaking
  • Fixed player knocked down when holding a bow causing jerkiness of camera and animation
  • Fixed case where damaged beams could prevent placing floor planks
  • Fixed structures attached to beams floating if the pillars supporting it are cut
  • Fixed case where placing a grounded beam near a hill would result with a beam into a broken state
  • Fixed bridge rope UI not turning red after reaching max distance without touching a structure
  • Fixed dismantling standing fire not working
  • Fixed fishing huts lod1 not using the right material with support for occlusion
  • Fixed snow occlusion popping in Fishing huts/Snow cabin sometimes when looking up
  • Fixed bad player state when opening inventory while unequipping book or using shovel
  • Fixed radios in multiplayer not playing in sync or not playing at all in some case
  • Fixed propane burners explosion not synced properly in multiplayer
  • Fixed traps not triggering on first frame in multiplayer
  • Fixed animation visual issues when eating consumables from world
  • Fixed menu buttons hologram background and final death screen text showing as squares in some languages
  • Fixed final death screen not scaling properly with resolution
  • Fixed final death screen localization
  • Fix for Inventory item info UI sometimes not turning off when hovering over buttons that also had UI elements
  • Fixed material memory leaks in Book / Inventory
  • Fix visual popping for aloe, arrow leaf and spreading phlox in some cases
  • Fixed displacement on water/streams not working correctly
  • Fix for some density volumes getting culled
  • Fix for broken Spreading Phlox Burn error
  • Fix for visible gap in streams section LODs

Audio

  • Added audio for stepping on large piles of gore
  • Added new Solafite ore pickup event
  • Added event for bumping swinging lantern
  • Moved pickaxe sting to music category
  • Added event for weapons impacting hanging gore
  • Added gore footstep jump event
  • Added force SFX mute while 3d audio blocker active

Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)

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