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Sons of the Forest Patch 12

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Entwickler Endnight Games hat den Patch 12 von Sons of the Forest veröffentlicht.
Mehr Informationen findet ihr in den Patch-Notes.

Sons of the Forest Patch-Notes:

Features

  • Added pick axe
  • You can now mine the Solafite mineral found in caves
  • Added new cave
  • Added second ??? item
  • Added 2 new findable book items allowing you to build two new structures
  • New upgrade system for weapons
  • New hanging cross, gore props and cave roots added to cave A and cave F
  • Added hanging skeletons to some trees in world
  • Added Ranged aiming sensitivity option
  • Cannibal leaders or village guards once alerted to player can now call for quick backup from others in area
  • Implemented more Kelvin emotes : Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad (If player quickly nods at Kelvin he will nod back)
  • Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad

Improvements

  • Animal heads now can be hit with golf putter
  • Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock
  • Kelvin will now react to animal heads
  • Improved look of volumetric light from sun and work lights
  • You can now carry up to 3 Turtle Shells
  • Spawn location for skinned animal heads will now be at head of the body
  • Burning player, torch, molotov and spreading fire now react to sprinklers
  • Improved sprinkler performance in bunkers
  • Sprinklers will clean blood off player and held weapons
  • Improved positioning of free wires extremities when placing on beams and pillars
  • Electric wires can now be placed on three quarter high pillars
  • Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp
  • Player no longer slides when standing on ramps
  • Placing planks on ramps is now easier to target when standing close to it
  • Physics collider cleanup and optimization on a few Items
  • Various environment fixes
  • Food Bunker tree base collisions synced in multiplayer so AI interact with them
  • Lighting transition improved in food bunker water
  • Improvements to driftwood physics
  • Some optimizations to characters and AI update
  • Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order

Balance

  • Creepies are more resistant to bullets and have slightly increased general health
  • Puffies when high health won’t get dismembered
  • Add a 2 second hit react cooldown to lower stun lock on Puffies
  • Fingers and Twins now have more aggressive behavior
  • Reduced max late-game outside creepy count by 20%
  • Reduce the likelihood of creepies taking over populated villages
  • Spear melee stab damage reduced 15->10

Fixes

  • Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire
  • Player can no longer be killed during any cutscenes
  • Fixed missing spittle in bunker entertainment
  • Fixed small rock not spawning when digging
  • Fixed some issues with Sluggy sound in cave C
  • Fixed light bulb getting visually culled too early
  • Fixed supported screw structure getting destroyed when adding a strut to a beam
  • Fixed sharpening a defensive wall log playing audio of player swinging his weapon
  • Fixed corner ramp beam on ground placement able to place against off grid structures which would typically create degenerate corner ramps
  • Fixed placing strut underneath leveled beam unlinking the forward support in some case
  • Fixed placing strut underneath leveled beam inverting the beam visually sometimes
  • Fixed pressing shift while placing stick or rock path leaving player in a broken state
  • Fixed lifting beams causing the renderer rotation to pop after lifting it
  • Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam
  • Fixed case where placing a strut under a leaning beam wasn’t possible
  • Fixed issue when placing walls over floors that would break floor linking with its support beam
  • Fixed own shadow leaking slightly on wall and pillar logs
  • Fixed issues with grass and leaves from the fake ground covering up some items in the inventory
  • ??? pieces will no longer respawn if the player already collected them
  • Added missing equip UI to wire in inventory
  • Fixed bug where other players would stash items when networked player triggered Puffton cutscene
  • Fixed missing knife in tree crash cutscene
  • Fix for molotov smoke alpha clipping
  • Fixed Armsy sometimes not setting off traps
  • Fixed Greg’s carried effigy type not matching on clients
  • Fixed floating spittle sometimes appearing on destroyed huts
  • Fixed bullets fired from ultra close range sometimes going through the enemy
  • Fixed issue with player block and parry where hits got through during animation transitions
  • Fixed player held severed head scare not working properly when done by clients

Audio

  • Updated fire events for built fires and standing fires
  • Retimed skinning animals sounds
  • Tuned audio on burning stick and molotov events
  • Added new physics interaction sfx object for small batteries
  • Changed a sluggy event to be 3d
  • Changed distance settings on sluggy emerges event
  • Turned down vista sting a little
  • Added some sounds for skeletons and falling rocks

Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)

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