Menü Schließen

Ready or Not Februar Content Update

Ready or Not Logo

Entwickler VOID Interactive hat heute das Februar Content Update veröffentlicht. Das 1,4 GB große Update steht ab sofort bei Steam zu Download bereit.

Ready or Not Officers
Ready or Not Officers

Patch Notes

General

New

  • New Map: Club (Early Blockout Phase)
  • Support for displaying modded maps on the World Map (in Lobby)
  • World generation on modded maps will now have AI and Stack Up points generated automatically

Updated

  • RoE updates/improvements

Fixed

  • Fixed loading screen crash
  • Multiple crash fixes

Gameplay

Fixed

  • Fixed an issue where placed C2 explosives would spawn inside of some doors instead of on it
  • Fixed an issue where CS Gas would sometimes trigger off traps
  • Fixed crash when opening loadout
  • Fixed double evidence bagging with AI teammates
  • Fixed shotgun reloading one too many rounds when reloading from empty
  • Fixed an issue where reporting a suspect may sometimes cause a crash
  • Fixed crash when firing a projectile based weapon (pepperball gun, R7, etc)

AI

General

Fixed

  • Fixed an issue where hesitating AI would sometimes move (floating around)

SWAT

Fixed

  • Fixed possible crash when giving a stack up order when no SWAT are available
  • Fixed SWAT sometimes getting stuck on the ‘Restrain’ command

Suspects

New

  • Knife wielding suspects(Careful, these guys are sharp)
  • Added ability for AI to place traps

Fixed

  • Fixed suspects instantly reacting to the player deciding to kick a door
  • Fixed bug preventing AI from holstering weapons
  • Fixed an issue where suspects could sometimes exit arrests while being arrested by SWAT

Networking

Improved

  • Grenade de-sync fixes and improvements

Updated

  • Continue to search for game automatically when server is full

Fixed

  • Fixed Online Login crash
  • Fixed Tasers not properly replicating magazines from server to client post-reload

Weapons

New

  • G36C — A German 5.56 assault rifle that looks way cooler without a carry handle.
  • BRN-180 — A modern take on the classic AR-18 with its sleek charging handle.

Updated

  • Changed the Speed Grip’s name to Angled Grip
  • Changed the Control Grip’s name to Vertical Grip
  • Adjusted the BCM MK1 recoil and damage to be the same values as the SR16

UI

  • UI and HUD font overhaul

Localization

  • Added Chinese localization

VO

New

  • Meth Suspect and Civilian voices

Improved

  • Dialogue doesn’t duck FP gun fire as much(prevents dialogue from artificially quieting gunfire)

SFX

New

  • Farm boiler room ambiance(I am scared)
  • New NVG toggle sound(Tacticool)

Updated

  • Volume tweaks for various ambiances for better balance
  • Use proper physics materials to various surfaces / objects

Improved

  • Backend ambiance system overhaul for Dealer, Farm, Fast Food, Gas, Meth, Penthouse, Port, and Valley
  • Additional sounds / footstep Foley areas added to Port
  • Many Farm ambiances tweaked for better atmosphere
  • Additional sound detailing to Meth raid house
  • Additional sound detailing to Valley
  • Optimized Hotel for smaller audio CPU footprint
  • Optimized Lobby for smaller audio CPU footprint
  • Adjusted certain footstep sounds

Fixed

  • Metal doors now play a sound when the player attempts to open a locked metal door
  • Certain props no longer cause incorrect SFX to play for level duration
  • Certain sounds on Dealer now properly spatialized
  • Port auction music now only plays in the correct game mode
  • Certain incorrect sounds removed from incorrect modes on Hotel
  • Certain sounds no longer pop when looped on Meth
  • Fixed many instances of incorrect bullet impacts for certain surfaces

Music

New

  • Port track added(not final)
  • Club diagetic track(a bop)

Lobby

  • Fixed a rare crash when opening the World Map
  • High quality lobby lighting bake and lightmap adjustments on broken objects

Wenderly Hills Hotel — ‘Checkin’ In’

Updated

  • Lobby clock now simulates occlusion when player is behind it

Removed

  • Remove instances of sounds that shouldn’t be playing in certain modes

213 Park Homes — ‘Twisted Nerve’

Updated

  • Increased physics barrel mass(even though they were hilarious before)
  • Increase velocity threshold before any barrel sounds to play (should not play sounds as often)
  • Moved physics barrels out of corridor and into another room nearby

Port

New

  • Fixed navmesh in shipping services area

Quelle

Ready or Not Door
Ready or Not Door
Ready or Not Officer OK
Ready or Not Officer OK

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert