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Path of Exile – Patch 2.3.2 veröffentlicht

Path of Exile

Das  neuseeländischen Spieleentwicklerunternehmen Grinding Gear Games hat ein Update für ihr  Fantasy-Action-Rollenspiel Path of Exile veröffentlicht. Der Patch 2.3.2 behebt einige Bugs und bringt viele Verbesserungen.

Mehr Details zum Patch findet ihr in den Patchnotes:

  • New Content and Features
  • Added 3D art for the following items: Ashcaller, Breath of the Council, Daresso’s Passion, Geofri’s Sanctuary, Kintsugi, Mind of the Council, Nuro’s Harp and Reach of the Council.
  • Added thirteen new Divination Cards: Dialla’s Subjugation, Light and Truth, Lucky Deck, The Calling, The Endurance, The Formless Sea, The Penitent, The Sephirot, The Soul, The Tyrant, The Valkyrie, The Visionary and The Wolf.
  • The appearance of in-game whisper messages has been changed to better indicate the sender and receiver.
  • An option for chat message time stamps has been added.
  • Players can no longer talk while in Do Not Disturb mode.
  • System messages are no longer blocked while in Do Not Disturb mode.
  • Characters and monsters now have a cast upwards animation for casting Magma Orb, and for any future spells that require an upwards cast.
  • When switching between regular and Vaal Molten Shell, the shield will now visually destroy and recreate itself.
  • Added support for the Medallion race season.
  • Added “Identified” as a filter option for Item Filters. Valid values for this filter are “True” or “False”.
  • You can now search for Divination Cards in the stash.
  • Skill gem descriptions are now considered when using the stash search.

General Balance

  • Voltaic Ribbons have been replaced with Galvanic Ribbons in all cases.
  • The Chieftain Ascendancy skill for Scion now works if you or your totems have recently killed an enemy.
  • More insanity effects have been added.
  • Insanity from multiple sources now stack.
  • Tormented Spirits will no longer possess Vagan for dummy-killing missions.

Prophecy

  • Enabled the Beyond Sight prophecy chain.
  • When you have multiple Prophecies that can affect an area, the one that is picked is now done so more intelligently.
  • Added better visual effects to the Volatile Tome summoned by Inya, the Unbearable Whispers in the Pale Council fight, to better indicate when it is about to explode.
  • We no longer display the Mission Failed message in the middle of the screen if you enter an area with the mission already failed.
  • Navali dialogue will now be interrupted when another NPC begins to talk. She also interrupts herself if already telling you about a Prophecy.
  • Fixed the map device consuming your Prophecy if you cancel map activation.
  • The Invader Prophecy will no longer trigger in areas that cannot spawn Invasion bosses.
  • Mission complete and failure text will now disappear when you leave and return to an area.
  • The Echo of the Vaal now retargets his Freezing Pulse for each repeat.

Bug Fixes

  • Monsters now drop items in a variety of cases where they previously didn’t, usually related to not having a direct killer (such as when you leave the area while they are degenerating).
  • Fixed a performance bug related to life/mana regeneration that greatly affected Linux users.
  • Fixed a bug where Curses supported by Blasphemy could be triggered.
  • Fixed a bug with The Dream Trial Prophecy where it would sometimes not complete.
  • Fixed a bug where Contagion was not supportable by Controlled Destruction.
  • Fixed a bug where Infected Beast missions for Tora could be completed without defeating the boss.
  • Fixed a bug where Tora missions would sometimes not correctly spawn monsters.
  • Fixed performance issues with the Headsman Ascendancy Skill.
  • Fixed an issue where the Echoes of Lost Love prophecy did not require you to kill the second form of Merveil to complete.
  • Fixed a bug with the Spirit Eater Ascendancy skill where Attack and Cast Speed per Corpse
  • Consumed was not correctly being given in some cases.
  • Fixed a bug where Molten Shell buff effect bonuses did not apply to Vaal Molten Shell.
  • Fixed a bug where minion movement speed bonuses could snapshot.
  • Fixed a client crash that could occur with Captain of the Damned.
  • Fixed an issue where players’ life totals could get out of sync when they died from degeneration damage with Chaos Inoculation allocated.
  • Fixed bug where Searing Bond’s inner radius didn’t account for target size. This should improve the use of this skill in all cases for players.
  • Fixed an instance crash that occurs with Grandmasters when they have “… of War” enchantments.
  • Fixed issues with the calculated radius of Searing Bond.
  • Fixed issues with the /passives command showing incorrect values for Ascendants.
  • Fixed an issue with Haku timed missions where they were not shown as failed when the time had expired if you left the area.
  • Fixed an issue where buff auras from passive skills did not re-apply in PvP arenas.
  • Fixed various issues with Strongbox and Master locations.
  • Fixed some issues with Twinned maps where the second boss would not appear.
  • Fixed an issue that occasionally caused Flame Dash to go backwards.
  • Fixed an issue where Lightning Warp could sometimes bypass projectile blocking walls.
  • Fixed an issue where the Headsman skill prevented Poacher’s Mark from awarding players with the correct number of charges.
  • Fixed a bug where Harmony of Purpose would not re-apply after death.
  • Fixed an issue where Animated Guardians could be spawned in invalid areas.
  • Fixed two minor client crashes.
  • Fixed an instance crash related to Shield Charge.
  • Fixed an issue where monsters could not cast self-targeted skills while taunted.
  • Fixed an issue where Her Blessing would sometimes not deal damage to the player.
  • Fixed a bug where Geofri’s Crest was using the art from the wrong base type.
  • Fixed an issue where players with 100% stun immunity could be permanently stunned when attempting to cast Bladefall while immobilised by a Spike Trap.

Descent Race Balance
The Carrion Swarmers in the first area of the Descent race mode now deal 40% less damage.

  • Descent Chest Changes (The Heart of Phrecia)
  • Marauder: Added Ancestral Protector, removed Molten Shell.
  • Duelist: Added Ancestral Protector.
  • Ranger: Added Siege Ballista, removed Riposte.
  • Shadow: Added Orb of Storms, removed Cold Snap.
  • Witch: Added Orb of Storms, removed Cold Snap.
  • Templar: Added Ancestral Protector, added Orb of Storms, removed Cold Snap.
  • Scion: Added Ancestral Protector, added Orb of Storms.

Descent Chest Changes (The Tomb of Statues)

  • Marauder: Added Sunder, removed Static Strike.
  • Duelist: Added Sunder, removed Static Strike.
  • Templar: Added Sunder, removed Static Strike.
  • Scion: Added Sunder, removed Static Strike.

Descent Chest Changes (The Demonic Shrine)

  • Marauder: Added Earthquake, removed Ice Crash, added Ancestral Warchief.
  • Duelist: Added Earthquake, removed Ice Crash, added Ancestral Warchief.
  • Ranger: Added Blast Rain.
  • Shadow: Added Vortex, added Bladefall, added Ice Trap.
  • Witch: Added Vortex, added Bladefall.
  • Templar: Added Earthquake, added Vortex, removed Ice Crash, added Ancestral Warchief.
  • Scion: Added Earthquake, added Vortex, added Ancestral Warchief.

Descent: Champions Chest Changes (The Chattering Halls and The Croaking Halls)

  • Marauder: Added Ancestral Protector, removed Molten Shell.
  • Duelist: Added Ancestral Protector.
  • Ranger: Added Siege Ballista, removed Bear Trap, removed Detonate Dead.
  • Shadow: Added Orb of Storms.
  • Witch: Added Orb of Storms, removed Frost Wall, removed Cold Snap.
  • Templar: Added Ancestral Protector, added Orb of Storms, removed Molten Shell, removed Cold Snap.
  • Scion: Added Ancestral Protector, added Orb of Storms.

Descent: Champions Chest Changes (The Dungeon of Anarchy)

  • Shadow: Added Multiple Traps Support

Descent: Champions Chest Changes (The Haunted Dungeon and The Burning Cave)

  • Marauder: Added Sunder, removed Static Strike.
  • Duelist: Added Sunder, removed Static Strike.
  • Templar: Added Sunder, removed Static Strike.
  • Scion: Added Sunder, removed Static Strike.

Alternate Start Races: Act 2
Various gems have been moved around here. This note only documents additions and removals of gems from the entire template.

  • Witch: Added Orb of Storms.
  • Duelist: Added Sunder, added Ancestral Protector.
  • Marauder: Added Sunder, added Ancestral Protector.
  • Ranger: Added Siege Ballista.
  • Scion: Added Orb of Storms.
  • Shadow: Added Orb of Storms.
  • Templar: Added Orb of Storms.

Alternate Start Races: Act 3
Various gems have been moved around here. This note only documents additions and removals of gems from the entire template.

  • Witch: Upgraded Wand from Carved Wand to Quartz Wand, added Orb of Storms.
  • Duelist: Added Sunder, added Ancestral Protector.
  • Ranger: Added Siege Ballista.
  • Scion: Added Orb of Storms. The Scion now has wands instead of daggers (Quartz Wand).
  • The items still have the same properties and socket colours.
  • Marauder: Added Sunder, added Ancestral Protector.
  • Shadow: Added Orb of Storms.
  • Templar: Added Orb of Storms.
  • Removed Decoy Totem from all classes that had it.

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