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Hunt Showdown Update 1.15

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Entwickler Crytek hat das Update 1.15 für Hunt Showdown veröffentlicht.

Hunt Showdown Patch-Notes

Gunplay

ADS Improvements

  • Shooting can no longer be interrupted by entering Dark Sight.
  • Bounty Icons are now hidden while in ADS.
  • Weapon swapping is no longer possible while in ADS.

Balancing Changes

  • When reloading the Drilling, all three barrels are now reloaded (bullets and shells).
  • Reduced the recoil for the Mosin-Nagant M1891 Obrez, the Mosin-Nagant M1891 Obrez Mace, and the Mosin-Nagant M1891 Obrez Drum.
  • Slightly increased the cycle time for dual wielding with the LeMat Mark II.
  • Improved the LeMat Mark II and LeMat Mark II UpperMat shotgun to be in line with the Rival Handcannon.
  • Decreased the sway for the Winfield M1873C Vandal Deadeye and the Springfield 1866 Compact Deadeye.
  • Decreased the spread for the Dolch 96 while being dual wielded.
  • Increased the muzzle velocity for the LeMat Mark II weapon family:
    • LeMat Mark II muzzle velocity increased to 375 m/s from 300 m/s.
    • LeMat Mark II UpperMat muzzle velocity increased to 530 m/s from 450 m/s.
    • LeMat Mark II Carbine muzzle velocity increased to 460 m/s from 375 m/s.
  • Increased the spread for the Caldwell Conversion Uppercut Precision and Caldwell Conversion Uppercut Precision Deadeye.
  • Increased the Derringer Pennyshot extra ammo by 2.

Gameplay

  • Flare Pistol, Fusees, Starshell Ammo, and Dragonsbreath Ammo can now ignite downed and dead Hunters.
  • While carrying a Bounty Token, an orange glow will show in Dark Sight if enemy Hunters are within 75m. The effect triggers regardless of the amount of Dark Sight Boost.
  • Increased the Poison Bomb cloud duration to 8 minutes from 5 minutes.
  • Reduced the light melee stamina consumption of the Heavy Knife to 9 from 15.
  • Hunters now have increased control over the camera during the vault animation.
  • Lightfoot no longer silences the jumping sound. Each jump is now audible, with or without Lightfoot.
  • Reduced the heavy melee damage of the Baseball Bat to prevent one-shot killing Immolators. The damage against enemy Hunters has not changed.
  • Increased the heavy melee damage for the Railroad Hammer and Sledgehammers found in-world.
  • Choke clouds no longer trigger Bear Traps.
  • Decoy Fuses now create a small explosion which can destroy windows and doors. Doors require multiple Decoy Fuses to be destroyed.
  • Increased the Shovels found in-world’s heavy melee damage and reduced the light melee stamina consumption.
  • Decreased the Pitchforks found in-world’s light and heavy melee stamina consumption.
  • Added a 5s delay before Regeneration starts to the Regeneration Shot and Regeneration Shot (Weak).
  • Weapon Charm movement range and sway have been reduced.

Meta

Gun Oil & Blueprint changes

  • Gun Oil now grants the next available unlock in the weapon family the user currently has equipped OR a random available unlock (respecting unlock order) if the player’s equipped weapon family is completed.
  • Blueprints now provide 3 random unlocks (respecting unlock order) from any weapon family.
  • Both items now spawn exclusively at workbenches, a new world entity that appears in every compound.

Traits

  • Scopesmith – Deadeye Scopesmith, Marksman Scopesmith and Sniper Scopesmith have been merged into a single, new Trait that is compatible with all scoped weapon variants. Cost: 2 Upgrade Points.
  • Steady Aim – Steady Aim and Steady Hand have been merged into a single, updated Trait. Cost: 2 Upgrade Points.
  • Iron Eye – Iron Devastator, Iron Repeater, and Iron Sharpshooter have been merged into a single, new Trait. Cost: 3 Upgrade Points.
  • Hundred Hands – Hundred Hands and Dewclaw have been merged into a single, updated Trait. Cost: 2 Upgrade Points.
  • Assailant – Assailant and Tomahawk have been merged into a single, updated Trait. Cost: 1 Upgrade Point.
  • Lightfoot has decreased to 5 Upgrade Points from 6.

Equipment Prices

  • Baseball Bat increased to 40 Hunt Dollars from 20.
  • LeMat Mark II family:
    • LeMat Mark II decreased to 83 Hunt Dollars from 95.
    • LeMat Mark II UpperMat decreased to 370 Hunt Dollars from 440.
    • LeMat Mark II Carbine decreased to 115 Hunt Dollars from 130.
  • Dolch 96 family:
  • Dolch 96 decreased to 690 Hunt Dollars from 750.
  • Dolch 96 Precision decreased to 730 Hunt Dollars from 790.
  • Melee Tools:
  • Throwing Axes increased to 50 Hunt Dollars from 30.
  • Knuckle Knife increased to 50 Hunt Dollars from 15.
  • Knife increased to 40 Hunt Dollars from 30.
  • Throwing Knives decreased to 30 Hunt Dollars from 40.
  • Dusters increased to 30 Hunt Dollars from 15.
  • Derringer Pennyshot decreased to 63 Hunt Dollars from 72.
  • Flash Bomb decreased to 25 Hunt Dollars from 47.

Bounty Hunt Recruits Changes

General

  • Tier 1-3 Recruits have been reworked and are now presented as better deals out of the box, with more meaningful equipment and Traits that support their respective gear.
  • Based on the player’s Bloodline Rank, available Hunter Recruits are now more closely linked to the current tier. Only upon reaching Tier 2 (Rank 34+) and Tier 3 (Rank 67+) will higher-tiered Recruits become available.

Equipment and Traits

  • Weapons now have a higher chance of being directly supported by 1 assigned Trait.
  • Even though all base weapons can now be purchased directly from the Arsenal, certain expensive weapons are withheld from Tier 1 Recruits.
  • All Recruits now come with 2 random Consumables and 3 Tools:
    • Random melee
    • First Aid Kit
    • Random Tool
  • All Recruits now receive a fixed number of Traits, depending on tier.
  • Free and Tier 1: 2 Traits
  • Tier 2: 3 Traits
  • Tier 3: 4 Traits

Legendary Hunters

  • The Legendary Hunters recruitment cost has been decreased to 100 Hunt Dollars from 200.
  • Legendary Hunters now receive 3 Traits when recruited. Up to two Traits can be tailored towards a specific playstyle—for example, Sniper—while the third Trait is completely random.
  • The combined value of all three Traits on a Legendary Hunter should ideally reach a sum of 7 Upgrade Points at minimum. If the three Traits do not add up to reach this value, the difference is assigned directly to the Hunter in Upgrade Points and can be used as usual. It is possible that the three Traits can total a higher value than 7; in this case, no extra Upgrade Points are assigned to the Hunter.

Running Low on Hunt Dollars

  • Free Recruits are now only offered when your Hunt Dollar balance drops below 20,000. The lower the account balance, the higher the number of Free Recruits there will be offered in the next reshuffle.
  • If there are no Hunters in a player’s Roster, Free Recruits can be reshuffled an unlimited amount of times.
  • If your Hunt Dollar balance drops below a threshold of 2,000 and you are about to make a purchase of 500 Hunt Dollars or more, a pop-up window will appear warning you that you are running low on money.

New Equipment

Weapons

  • Caldwell Pax Trueshot
  • Dolch 96 Claw
  • Dolch 96 Deadeye
  • Drilling Handcannon
  • Drilling Hatchet
  • Katana
  • LeMat Mark II Carbine Marksman

Custom Ammo

  • Caldwell Conversion Uppercut – Full Metal Jacket Ammo
  • Caldwell Pax – High Velocity Ammo
  • Dolch 96 – Dumdum Ammo
  • Dolch 96 – Full Metal Jacket Ammo
  • Winfield M1873 – Poison Ammo
  • Winfield M1873C – Poison Ammo
  • Winfield M1876 Centennial – High Velocity Ammo

Traits

  • Martialist – 2 Upgrade Points

Audio

  • Various changes to the audio mix:
  • Tweaked the Winfield 1893 Slate gunshot audio and its behavior over distance. This should be more in line with other shotgun audio levels.
  • Tweaked the Sparks Pistol gunshot audio and its behavior over distance. This should be more in line with other pistol audio levels.
  • Increased the volume of the Necromancer and Serpent sound effects for enemy Hunters and teammates.
  • Lowered the volume of melee hits on Rotjaw.
  • Lowered the first-person volume of the Vetterli Cyclone reload.
  • Lowered the first-person volume of picking up a Stalker Beetle in the world.
  • Lowered the volume of Hellhounds falling on the ground.
  • Glass bottles (the Fire Bomb and all its variants) thrown into water now make a sound.
  • Throwing Knives and Throwing Axes now have new unique collision sounds when hitting Rotjaw.
  • Various audio design improvements made to the Dolch 96 reload animation.

UI

  • Two counters have been added to the Book of Weapons to help players track the number of unlocked entries.
  • “Total entries unlocked” show the unlocks of all existing entries. All items unlocked on Bloodline Rank 1 are already considered.
  • “Weapons Bibliophage entries unlocked” is the number of entries (50) needed to unlock the Achievement / Trophy “Weapons Bibliophage.” Entries that are automatically unlocked at Bloodline Rank 1 due to the Progression change are not considered; only manually unlocked entries count. This counter is generally intended to help you keep track of your progress when working to unlock “Weapons Bibliophage.”
  • Updated Book of Weapons entries to be ordered alphabetically.
  • Updated Roster -> Equipment entries for Tools and Consumables to be ordered alphabetically.
  • Removed display of Rank 1 unlocks from the Progress tab.
  • Updated Spectator Mode text and default keys.
  • Players can now customize Spectator Mode keybinds without creating conflicts with other keybinds.

World

Rule of Two Changes

The Rule of Two has been removed from Cash Registers, Envelopes, Purses, Traits, Blueprints, and Gun Oil. Moving forward, these objects will not disappear after two uses; they will remain in the world and can be interacted with once by each Hunter.

Generators

All Generators have been removed from all maps. The entry in the Manual that mentions the Generators has also been removed accordingly. Now the electric lights in each compound will have a percentage chance to be on when a Mission starts, on certain Times of Day. These Times of Day are Night, Serpent Night, and Ash Bloom. When on, the only way to turn off the electric lights is to shoot them.

Workbenches

Workbenches are new in-world entities that appear in every compound. They have a chance to spawn Gun Oil, a Blueprint, Hunt Dollar or Blood Bond Purses, and specific weapons. Gun Oil and Blueprints now spawn exclusively at workbenches. Any weapons spawned at Workbenches are variants, not base weapons – IE: Silencer, Bayonet, etc.

Elevators

The speed of all elevators has doubled, resulting in increased usefulness in specific situations.

Lawson Delta

Added new ladders to side buildings in Arden Parish.

Shooting range

The Shooting Range now has an area dedicated to showcasing Event weapons and Event Traits. These items are available for all to test for the duration of the Event.

Additionally, we’ve added the following equipment to the Shooting Range:

  • Drilling.
  • Springfield M1892 Krag Sniper.
  • Choke Beetle.
  • Fire Beetle.

Challenges Pools Update

Added new Challenges:

  • Deal damage to enemy Hunters using any variant of: Drilling
  • Deal damage to enemy Hunters using any variant of: Springfield 1866
  • Deal damage to enemy Hunters using any variant of: Mosin-Nagant M1891
  • Deal damage to enemy Hunters using any variant of: Springfield M1892 Krag
  • Deal damage to enemy Hunters using any variant of: Winfield M1876 Centennial
  • Deal damage to enemy Hunters using any variant of: LeMat Mark II
  • Deal damage to enemy Hunters using any variant of: Scottfield Model 3
  • Deal damage to enemy Hunters using any variant of: Specter 1882
  • Deal damage to enemy Hunters using any variant of: Winfield 1893 Slate
  • Deal damage to enemy Hunters using any variant of: Winfield 1887 Terminus

New Legendary Content

  • Choke Bombs – Ash Bound (600 BB)
  • Concertina Trip Mines – Honor Shredder (600 BB)
  • Nagant M1895 – Red Azimuth (300 BB)
  • Sparks Pistol – The Gillnet (600 BB)
  • Vetterli 71 Karabiner Cyclone – Steel Knot (700 BB)
  • Winfield M1873 Aperture – Dark Insight (700 BB)
  • Winfield M1873C Vandal – The Duke’s Contract (300 BB)
  • Legendary Hunter – The Drowned Kid (800 BB)
  • Legendary Hunter – The Drowned Rat (800 BB)

Black Market Content Update

All three stores in the Black Market have been reset.

BUG Fixes

AI

  • Fixed an issue that sometimes caused Meatheads to appear permanently on fire.
  • Fixed an issue that caused Boss Targets to skip their ranged attacks.
  • Fixed an issue in the Tutorial that caused The Butcher to remain stationary.
  • Fixed an issue that caused Rotjaw to stay hidden after taking damage instead of surfacing.
  • Fixed an issue that caused Rotjaw to become stuck after a charge attack.
  • Fixed an issue that allowed The Butcher and Meatheads to get stuck on certain surfaces.

Audio

  • Fixed an issue that caused all sounds to become muffled.

Hunter

  • Fixed an issue where some Legendary Hunters caused frame drops.
  • Fixed an issue with camera movement on controller while looking diagonally.
  • Fixed an issue that caused Umpire’s Bane to appear bald.
  • Fixed an issue that caused The Hornback to have extra bright hands with Dark Sight Boost.

UI

  • Solved a bug that caused barrel deaths to appear incorrectly in the Combat Log.
  • Solved a bug that caused the Choke Beetle explosion to appear incorrectly in the Combat Log.
  • Fixed an issue that showed enemy names in the Team Details screen to appear blank for some players.
  • Fixed an issue that showed the incorrect Time of Day icons in the Wildcard Contract.

Weapons

  • Fixed a rendering issue with the Legendary Winfield Slate – Eulogy.
  • Fixed an issue that might trigger unstoppable burning by getting hit by Incendiary Ammo at the same time as a Rampage Restoration.
  • Fixed an issue that blocked progress on Nagant M1895 Challenges when using Nagant M1895 Officer variants.
  • Added the Derringer Pennyshot to the “Pistol” filter in the Arsenal menu.
  • Fixed an issue that blocked some custom ammo from being looted in Soul Survivor.

World

  • Fixed a bug that allowed the red “enemy” radius for Clues and Event Altars to be too large.
  • Fixed a hole in the mudpile bunkers across the maps.
  • Alain & Son’s Fish: Closed off an unintentionally accessible area in the Boss Target Lair Building.
  • Alice Farm: Closed off an unintentionally accessible roof.
  • Alice Farm: Closed off an unintentionally accessible hay bale.
  • Blanc Brinery: Fixed an issue that caused a wall to become transparent at a certain distance and angle.
  • Bradley & Craven Brickworks: Fixed a spot that allowed a Hunter to be able to clip through the roof.
  • Bradley & Craven Brickworks: Fixed a small spot in the Boss Target Lair that blocked shots.
  • Catfish Grove: Blocked off a spot where you could get stuck.
  • Darrow Livestock: Blocked off a spot where you could get stuck.
  • DeSalle: Fixed some rocks across the map that had holes in them.
  • Fort Bolden: Blocked off a spot where a Hunter could vault through a roof.
  • Lower DeSalle: Fixed vault issues on some stone walls.
  • Moses Poultry: Fixed an unreachable Rift in Soul Survivor due to a weapon box spawn.
  • Nicholls Prison: Fixed a few windows that were not blocking sunlight.
  • Pelican Island Prison: Fixed a floating dirt pile.
  • Port Reeker: Closed a one-way peek crack.
  • Reeves Quarry: Fixed a roof vault.
  • Stanley Coal Company: Fixed an in-world ax that was unable to be picked up.
  • Stillwater Bend: Fixed an unintentionally accessible spot in a tree.
  • Upper DeSalle: Fixed vault issues on some stone walls.
  • Weeping Stone Mill: Fixed some flames that allowed Hunters to hide inside of them.
  • Wolfshead Arsenal: Fixed a roof proxy at that was too large on the outer building to the south.

Quelle: Hunt: Showdown: Steam-News-Hub (steampowered.com)

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