Menü Schließen

Hogwarts Legacy May 4 2023 Update

Hogwarts Legacy logo

Entwickler Avalanche Software hat ein Update für Hogwarts Legacy veröffentlicht.

Hogwarts Legacy Patch-Notes

Bug Fixes:

ONLINE

  • Resolved non-offensive player names being restricted when naming a character: HL-50
  • Updated Israel EULA mapping from ae-AR to en-GB”

GAMEPLAY

Missions

  • Resolved gaps between walls being present at various locations
  • Resolved collision related issues at various location in and out of combat
  • Resolved re-spawning issues with Gobstones after they have been collected: HL-1894
  • Resolved avatar being able to move a lantern to an unreachable location when using Windgardium Leviosa making it impossible to progress.
  • Resolved the Ancient Magic barrier persisting after defeating all the enemies
  • Resolved Professor Weasley not being at the entrance of the Ravenclaw dorms after waking up
  • Resolved Accio Ball fail mission becoming stuck
  • Resolved player being able to escape Hogwarts as Professor Black
  • Resolved the player being able to defeat Leander and Nellie with Incendio and they will remain actively moving
  • Resolved the collision for the Slytherin common room entrance always being present
  • Resolved failing the mission with the key of admittance causes the key to disappear: HL-974
  • Resolved an issue with the camera shaking uncontrollably if placing the Accio box with the treasure directly under the regular one
  • Resolved mission not progressing past “defeat the enemies” in final area
  • Resolved Sebastian spinning in Devil’s Snare tunnel side area: HL-518
  • Resolved there being no collision on the right side of the shop’s roof Dogweed & Deathcap: HL-3046
  • Resolved one of the bells being stuck behind stairs at the bell towers by using Wingardium Leviosa
  • Resolved intermittent fog being present close to Professor Fig’s Classroom
  • Resolved fog having unintended behavior in a room in the Headmasters office: HL-12376
  • Resolved volume water not calculating correctly: HL-47
  • Resolved an issue when untracking and activating, mission icon is in the ground
  • Resolved the Hogwarts South Battle Arena not having a checkmark after being completed: HL-7777
  • Resolved the chests not being able to be collected in various locations
  • Resolved beast in a cage not being rescued after opening the cage: HL-1390
  • Resolved visible gaps on the ground at various locations in the open world
  • Resolved Jackdaw’s statues having a chance of not falling, remaining inaccessible.
  • Resolved issue when leaving the game just when the Avatar gets inside the book may block the progress: HL-2953
  • Resolved when reloading inside the open room after solving the puzzle will cause the avatar to respawn trapped.
  • Resolved avatar falling out of world through a spot near Hogwarts West Valley
  • Resolved Graphorn disappearing during battle.
  • Resolved objective description finding and returning Rabe’s wand errors.
  • Resolved hanging crate taking a long time to fall down after the pulley is destroyed
  • Resolved Dorran being immobile after the cinematic where the centaurs arrive
  • Resolved a Note disappearing from a body after the avatar casts Confringo on it
  • Resolved West Hall- Art – gameplay investigateable mesh missing and does not match with the related guide page
  • Resolved defeating Ranrok’s loyalists without getting detected and using Disillusionment blocks mission progression: HL-11365
  • Resolved using bone clusters meant for another part of a puzzle blocking a mission
  • Resolved an invisible collision in the Central Hall near the Library
  • Resolved avatar and NPCs getting stuck for a while due to an invisible collision on a step outside J. Pippin’s Potions at Hogsmeade
  • Resolved the target lock from Clock Tower’s pendulum being misplaced blocking the avatar from casting spells on it when positioned by its side
  • Resolved ehe Avatar becoming stuck on a loop by saving on the platform after losing the match and closing the title: HL-11476
  • Resolved mission beacon appearing improperly if the avatar dies during the goblin fight
  • Resolved Kogawa becoming stuck outside between missions
  • Resolved Helga Hufflepuff being seen in a Portrait in Central Hall
  • Resolved the races not being skipped if the player chooses to skip them via the “Skip Trial” prompt after failing them at least twice in Story difficulty
  • Removed unintended plane observed over the water in the open world
  • Resolved a black screen occurring when releasing beasts into the Vivarium
  • Resolved objective updates triggering late and authority figures appearing late after unlocking first door
  • Resolved avatar blocking the spot on the rock that Poppy is supposed to climb, otherwise it will cause her to walk off and not climb the rock
  • Resolved Conjuration Chests not giving out their loot after being opened: HL-3868
  • Resolved Fig getting stuck on a roof by using a broom at the start of the mission
  • Resolved the avatar being able to jump off the bridge next to the Ravenclaw Tower while being the Headmaster
  • Resolved a visible seam on the pillar in Central Hall
  • Resolved an issue with quest step to Hogsmeade being delayed
  • Resolved Reparo bridge not having any animation when being repaired
  • Resolved Reparo bridge flickering after it is repaired
  • Resolved three torches failing to light up blocking the mission from being completed
  • Resolved consumables not being restored to the original amount if they’re used up prior to the wave, after restarting/quitting the North Coast battle arena
  • Fixed door for Headmasters room
  • Resolved Vivarium animation and save locking when updating game: HL-6449
  • Resolved misleading paths when tracking the missions
  • Resolved the Mountain Cave Ruins stop streaming when the player loads in the game during the transition
  • Resolved mission not appearing on the Quest Log if the Avatar interacts with Clothilde after defeating Selwyn
  • Resolved player getting game over screen when restarting from last save after defeating the troll
  • Resolved world marker pulsing when the player needs to return to Herbology class
  • Resolved issue with control lockout for side mission does not occur if the player fast travels after another mission
  • Resolved player getting stuck when jumping over the banister in the Hufflepuff Common Room
  • Resolved Sebastian Sallow getting stuck spinning in circles outside the Restricted Section entrance
  • Resolved the Phoenix being able to escape from the mountain cave when hit by Depulso
  • Resolved the lore notes and the chests in the Kogawa’s office disappearing when the avatar approaches the office
  • Resolved avatar being able to go out of bounds by jumping over the rocks
  • Resolved Ominis getting stuck on the ceiling of the undercroft making it impossible to finish the mission
  • Resolved there being no interact prompt to interact with Poppy after collecting the moonstone
  • Resolved avatar entering library without learning Disillusionment using collision
  • Resolved ghost detecting the avatar in a wrong section and stalling the mission
  • Resolved Deek appearing inside the wall of ”Room of Requirements” blocking the mission progression
  • Resolved the player being able to use the wait function in-between mission objectives, blocking the player from starting the Quidditch pitch Broom Trial
  • Resolved there not being any nav mesh inside of the player shop
  • Resolved the wand chest streaming out when the avatar flies
  • Resolved students standing on broom and having no faces when loading during the mission
  • Resolved mission pathing not leading the player to the mission entry point after completing
  • Resolved arena blockade lingering for a moment after casting Reparo on the destroyed house
  • Resolved ancient magic not working correctly when Avatar reaches an unintended area
  • Resolved handing in moons without tracking the mission causing incorrect moon requirement to be displayed
  • Resolved collision related issues in and out of combat
  • Resolved Sebastian Sallow being idle in library after mission
  • Resolved the Avatar is able to return Biscuit to Garnuff even without having it
  • Resolved the Camera following the first cinematic of the mission zooms in too much
  • Resolved avatar jumping over the shifting stairs to get stuck in the treasure area
  • Resolved issue with the Avatar being able to jump outside the castle into an out of bounds spot with no “return to quest area” countdown
  • Resolved an issue with the user being unable to track/untrack the ‘The Sky is the limit’ mission directly in the map
  • Resolved free aim tutorial appearing after almost completing the mission
  • Resolved missing interact prompt when entering the elevator from the Underground Harbor
  • Resolved avatar being able to fall OOW inside a cave below the ground from a corner of the house in front of the mill in Irondale
  • Resolved a missing spider lair not showing up in open world
  • Resolved the avatar getting trapped in a collision at the entrance to Rackham’s vault, and will be forced to restart the game
  • Resolved issue with avatar getting stuck between a chair, sofa and a box, located in Pitt-Uppon Ford Hamlet
  • Resolved waypoints disappearing after failing the mission
  • Resolved Jackdaw statue getting stuck inside the wooden floor of the owlery blocking mission progression
  • Resolved mission being blocked when loading an autosave made after “Speak with Anne and Solomon”
  • Resolved items that appear inside boxes after learning Wingardium Leviosa disappearing when the Avatar uses Accio on them
  • Resolved avatar’s feet clipping visibly
  • Resolved out of world being visible when the avatar stands in the entrance of vault
  • Resolved avatar being able to get into the water using Highwing and not getting out unless it mounts the broom
  • Resolved box clipping through the Depulso platform at the final Lumos puzzle area of the Collector’s cave dungeon
  • Resolved cliff base being above the ground allowing avatar to see out of bounds
  • Resolved there being a long delay before the final conversation with Jackdaw triggers after the pumpkin game
  • Resolved missing collision in a tree outside the Combat Challenge
  • Resolved after completing the “Dark Arts Arena”, defeated one time causes the enemies to not spawn when retrying
  • Resolved when avatar meets Lodgok outside the tavern, he turns back and returns to Hogsmeade by walking
  • Resolved Kogawa missing from her office

Doors

  • Resolved leaving and reentering the dungeon may cause the doorway to become blocked: HL-2199
  • Resolved the Avatar gets stuck between the wall and the spinning door.
  • Resolved doors being kept open too long to help with streaming
  • Resolved the haunted house door standing out when the Avatar cast Revelio: HL-6617

World Events

  • Resolved black debug planes being visible when the Dancing Shoes WOW event triggers
  • Resolved Dancing Shoes being triggered while still in the store
  • Resolved interacting the first time with Ice Garden freezing the game
  • Removed Ice Garden world events from game
  • Resolved Zonko clipping with a door at the end of the WOW event
  • Resolved WE_ICE_GARDEN_RUNAWAY not spawning and blocks all variations

NPC

  • Resolved issue with characters spawning in wrong direction or incorrectly
  • Resolved incorrect or erratic pathing and navigation
  • Resolved treadmilling issues
  • Optimization adjustments to lower the distance when NPCs on the way to Hogsmeade, Hogwarts and other locations
  • Resolved vendor floating over the sea at Clagmar Coast: HL-4636
  • Resolved NPC hands floating far above desk with specific animation transitions
  • Resolved Poacher Ranger treadmilling onto a wall when the Avatar casts Disillusionment and hides after a cutscene
  • Resolved bumping the elf causing the NPC to multiply and stack on the pumpkin
  • Resolved issue with Avatar talking with “Clifford Cromwell”, he would reintroduce himself again
  • Resolved Ellie Peck in Brood and Peck having 3 Vendor Icons
  • Resolved station misplacement causing the NPC not to interact with the railing
  • Resolved misplaced stations causing the NPC to clip with the couch
  • Resolved animation issue with ghost painting a picture in Hogsmeade
  • Resolved NPCs using certain stations being misplaced, noticeably floating in the air during Halloween
  • Resolved misplaced creepy man station making the NPC lean into nothing
  • Resolved NPC using station clipping with the environment
  • Resolved disappearing animation from goblins NPCs not beiong displayed correctly
  • Resolved generic Prefect NPC seen walking in mid-air in the room before going in the Athenaeum
  • Resolved a student being seen standing next to the player while Professor Black announces the house cup winner
  • Resolved floating NPCs due to winter decoration near Honeydukes
  • Resolved long delay on Ronen
  • Resolved station Grindstone being under the surface making Helen Thistlewood walk through the ground and then appear out of nowhere in Upper Hogsfield
  • Resolved world not streaming in when loading the title after opening the legendary chest inside the Venomous Tentacula room: HL-807
  • Resolved Lucan getting stuck walking in the same place after completing mission
  • Resolve NPCs not being transferred between locations in low population settings
  • Resolved interacting with Deek while entering the vivarium for the first time can skip the cinematic and generate issues
  • Resolved Sebastian Sallow behaving incorrectly after being caught and retrying the mission
  • Resolved Thornback Matriarch getting stuck on a loop between animations after spawning
  • Resolved Natty walking off and getting stuck walking up a hill backwards
  • Resolved the Avatar being able to push the hanging crate with Depulso when it is falling, affecting the landing
  • Resolved Diffindo not targeting enemies correctly if they are falling or lying on the floor
  • Resolved the ability to cause Marmaduke’s sarcophagus to disappear by casting certain spells on it
  • Resolved Levioso not properly destroying a Yellow Shield
  • Resolved students colliding with the Avatar and getting stuck
  • Resolved interacting with vendors causing an unintended camera angle
  • Resolved misplaced stations causing the NPC to clip with the couch
  • Resolved student NPCs not leaving the classroom after completing mission
  • Resolved the avatar being able to hear the mission giver even if they are not present and suddenly appears
  • Resolved NPC Alfred Lawley walking against the wall indefinitely when getting alert from the other side of the wall

Combat

  • Resolved spiders spawned by the Acromantula keep attacking on the Arena’s victory screen: HL-5171
  • Resolved when using Glacius and Confringo to damage Inferi it does not remove its invulnerability stat
  • Resolved troll not attacking when Avatar is close to a wall
  • Resolved when dodging the first swing of a Troll parry attach with a blink the second attack will teleport in front of the avatar
  • Resolved when dodging the first swing with a blink the next club smashing onto the ground attack will be unblockable from Troll
  • Resolved issue when avatar dies during the first time doing the encounter the Enemies reappears in different positions.
  • Resolved the enemies being able to activate their shields even after the avatar has won the duel
  • Resolved rock wall no longer being highlighted early with manual target
  • Resolved an issue when the avatar fails a spell, the second failure is triggered once the dummy gets up
  • Resolved character partial wetness from wading not displaying
  • Resolved the DW Animagus transformation being broken
  • Resolved while fighting the ‘Poacher Animagus’ and casting Levioso and then Transformation, the enemy won’t turn back to its original form
  • Optimization in delaying the Death FX
  • Resolved Trolls being able to dash for an excessive long distance when attacking the Avatar after they perform a Swift dodge roll: HL-3853
  • Resolved Forest Troll disengaging from combat in a bandit camp
  • Added a vertical root motion to the spider squish finisher animation
  • Removed 180 rotation on the main control of spider squish finisher animation
  • On easy mode, players can defeat opponents without breaking their shield
  • Resolved spiders – While in their explode-able “on-fire state” not exploding when taking death blow damage while in air
  • Resolved avatar being able to cast ancient magic during stealth portion disrupting enemy
  • Resolved Graphorn getting stuck on rocks in fight arena
  • Resolved chance dummy’s textures stretch after being hit with Glacius then hitting the ground
  • Resolved spider webs producing a frozen square texture when the Avatar casts Glacius on them
  • Resolved an issue in the last part of the witches tomb the Inferis not attacking the avatar when standing on the Depulso platform
  • Resolved in the South Coast Battle Arena, being able to get the Armored Troll stuck in a spot
  • Resolved Victor Rookwood standing off screen during the wand linking
  • Resolved an issue with enemies (Hogwarts Protector / Guardian) not animating properly when hit with abilities
  • Resolved Training Dummies not reacting correctly when hit by Expelliarmus
  • Resolved the River Troll not attacking the avatar at a certain distance
  • Resolved the Avatar not being able to perform the Ancient Magic Finisher while aiming
  • Resolved Animagus in Wolf form being affected by Transformation while in the air does not revert to their normal form
  • Resolved pickups getting destroyed
  • Resolved issue just before the final fight with the Pensieve Guardian the enemies can disappear while fighting with them causing a delay on the mission
  • Resolved enemy combatants disappearing
  • Resolved corruption effect disappearing from the troll when it is hit by the avatar
  • Resolved Dugbogs not being harmed when lifted by the tongue
  • Resolved enemies getting stuck in fear animations if the avatar uses the ancient magic finisher just before failing a mission
  • Resolved being able to pull board out of door without breaking the board, causing door to not open
  • Resolved generic student NPC treadmilling when fast traveling to Grand Staircase Floo Flame
  • Resolved Dorothy Dencourt getting stuck in the door of her house making it impossible to get in after finishing her routine walk in Upper Hogsfield
  • Resolved delay on one of the enemy shields not showing up correctly during the mission
  • Resolved Troll Lair Troll disengages from combat and fazes through wall
  • Resolved spider lairs only spawning baby spiders
  • Resolved during the second encounter with the Inferis they do not attack the avatar if it remains on the ramp
  • Resolved Poacher Ranger cloak reacting oddly to Glacius
  • Resolved Acromantula joining combat while crawling over hole in cave
  • Resolved Pensieve Guardian´s Blue-Orb Attack not being able to be countered
  • Resolved the Troll being able to get stuck on a sign mid-flight

Cinematics

  • Resolved a chance of random T4 Student appearing between characters: HL-7500
  • Resolved Claire Beaumont animation expression transitions
  • Resolved Adelaide Oakes intense robe clipping issues during cinematics
  • Resolved Kogawa cinematic starting prematurely during fade out transition
  • Resolved issue with avatar’s wand being visible in their hand during the cinematic
  • Resolved Professor Hecat sliding to her spot before setting up the dueling table
  • Resolved both Prof. Ronen and the Avatar floating in the air during the cinematic
  • Resolved Sebastian being positioned in front of the camera during the last cinematic with Professor Garlick
  • Resolved Niamh Fitzgerald missing from her portrait in the map chamber
  • Resolved the avatar being able to use the target lock on Guardians during the cinematic
  • Resolved avatar’s robes appearing before Fig makes them appear: HL-11993
  • Resolved avatar’s hand not positioned correctly when grabbing the potion
  • Resolved camera freezing in one place after talking to Garreth Weasley before starting
  • Resolved the avatar seeming to have no legs for a moment due to improper coat collision
  • Resolved Sebastian Sallow’s Robe clipping through body at end of cinematic
  • Resolved missing black screen transitions when skipping the certain cinematics
  • Resolved black lines appearing on the Summoner’s Court platform during the cinematic
  • Resolved the avatar clipping with the camera at the end of the cutscene when entering the Ravenclaw’s room
  • Resolved Professor Ronen being out of place during the end of year cinematic: HL-11595
  • Resolved Professor Onai’s bracelet clipping through her forearm
  • Resolved NPC’s having their eyes misaligned during cinematics: HL-316
  • Resolved skipping the final cinematic places the Avatar in the middle of the room
  • Resolved the book on the pedestal disappearing during the transition into the cutscene
  • Resolved preview videos taking unusually long time to load in
  • Resolved avatar being able to cast Revelio during the cinematic
  • Resolved a missing part of the texture in the left armpit of the avatar after winning pumpkin game
  • Resolved issue of avatar being sent out of world when using skip functionality
  • Resolved Fig not having the book in a part of the cinematic
  • Resolved random NPC that walked in front of Cressida during the cinematic
  • Resolved black flickers appearing on the Avatar’s back during the cinematic
  • Resolved being able to open the Tools Wheel and the Spell Tab during the cinematic
  • Resolved black flickers on the avatar’s robes during the cinematic where the Field Guide is given to the avatar
  • Resolved avatar’s tongue being seen clipping through their teeth when they talking
  • Resolved a black screen allowing the avatar to do basic casts and spells can appear instead of cinematic
  • Resolved Grotto entrance appearing before the cinematic Squid Door playing
  • Optimization to speed up initialization of conversations
  • Resolved camera angle issue of Sophronia Franklin, the mission giver, obstructing the final cinematic
  • Resolved not able to continue with the mission when closing the title during cinematics
  • Puzzles
  • Resolved Moth near Fig’s classroom disappearing when the avatar is carrying it to the Mothframe
  • Resolved Lumoths ignoring spinners and not attaching
  • Resolved Snidgets not being found if the Avatar finishes the moonstone puzzle prior to starting the quest: HL-4430
  • Resolved low LOD on fire puzzles in Hogwarts
  • Resolved missing collision on the wall next to the Incendio puzzle cube
  • Resolved blocking the progression by placing the Accio Platform in the middle of the bridge puzzle and resetting the room
  • Resolved the puzzle cube not respawning and getting stuck mid-air multiple times
  • Resolved characters disappearing during dialogues if a Merlin Trial was completed just before the interaction

Conversations

  • Resolved general conversation timing issues
  • Resolved issue when interacting with Kogawa outside her room causes the Avatar to be teleported back to her room
  • Resolved avatar popping during conversations
  • Resolved a chance for cinematic to present misplaced camera while on stairs
  • Resolved the avatar shifting up and down during the conversation with Natsai
  • Resolved Ominis holding two wands to one wand in different conversations
  • Resolved Natsai and Sebastian’s necks briefly stretching up during the Three Broomsticks conversation: HL-11584
  • Resolved flashing light just after the conversation with Natty
  • Resolved Thomas Brown arm traversing his body if quickly skipping conversation
  • Resolved the arm of Sacharissa Tugwood making weird movements while talking to the Avatar
  • Resolved subtle flickering on Sharp and Avatar’s faces during conversation
  • Resolved talking with Niamh Fitzgerald after starting mission, the camera gets stuck in the right pillar
  • Resolved hands clipping with shoulders during conversations
  • Resolved the camera staying locked on Dorothy Sprottle during a conversation

Characters

  • Resolved general clipping instances with gear and hair combinations: HL-4080
  • Resolved ambient beasts can’t return to their normal shape
  • Resolved Cedar Rivet Gloves and Forest Rivet Gloves having unexpected textures
  • Resolved Orange Eye of Newt Goggles appearing identical to the Brown Eye of Newt Goggles: HL-1117
  • Resolved Intro outfit and robe not being available in your Gear Appearances by default: HL-4880
  • Created model for the Arachnophobia version of Spider – meshes and textures
  • Created Acromantula balloon model for Arachnophobia mode
  • Resolved Fig’s robes clipping through his torso after the final repository reveal
  • Creation, updates and support for new Ronen Themed Gear for male and female
  • Resolved Dorothy Dencounrt AO issue on her hands by changing her SRXO
  • Resolved ceramic mask having a wrong positioning on the avatar’s head after casting Disillusionment
  • Resolved avatar’s clothes looking dirty: HL-344

Avatar

  • Resolved Avatar getting stuck at various locations in the game
  • Resolved issue of avatar dying jumping over railing
  • Resolved the Avatar not alerting the enemies if the player quits the mission after taking the invisible cloak and loads another save file
  • Resolved the avatar getting stuck between some ruins walls and lose all control input
  • Resolved the avatar’s shadow not connecting to their feet
  • Resolved Lumos light passing through the headwear and illuminates the Avatar’s head
  • Optimization to remove/delete objects at locations avatar respawning points to avoid becoming stuck: HL-2911
  • Resolved avatar becoming stuck in a swimming animation after jumping within a dive spot cave
  • Resolved avatar bouncing on the water while swimming: HL-47
  • Resolved the avatar getting stuck under water near The Watermill wheel
  • Resolved avatar getting stuck on the rails of the staircase that leads to the ‘Room of Requirement’
  • Resolved avatar getting stuck in a toilet cubicle in the Witch’s Bathroom
  • Resolved bad robe issue on avatar
  • Resolved avatar getting stuck in a pile of packages after using Reparo on them
  • Resolved the avatar having a lazy eye: HL-316
  • Resolved avatar headtracking
  • Resolved the avatar being controlled during the cinematic of the door of the Room of Admittance
  • Resolved the avatar becoming stuck / trapped between a telescope and railing in the Astronomy Tower
  • Resolved the avatar being able to jump off the bridge while being the Headmaster
  • Resolved the avatar getting stuck behind the elevator at the end of the dungeon
  • Resolved avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor
  • Resolved the avatar getting stuck at the entrance of a goblin tent
  • Resolved the avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor
  • Resolved avatar being able to reverse the rotation of the Shifting Stairs which can lead to OOW content
  • Resolved the avatar being able to glide and stay in midair at the dungeon
  • Resolved the avatar being able to get trapped between a chariot and some rocks
  • Resolved the avatar getting stuck and it being impossible to go out without turn off the title
  • Resolved the avatar getting stuck in the roof of the shop “Flutes and Lutes” due to a missing collision
  • Resolved the avatar being able to fall OOW through some textures of the mountain next to a Puffskein Den
  • Resolved avatar not interacting with the crate after falling on the floor instead the grid
  • Resolved the avatar being rejected by the common room door
  • Resolved the Ancient Magic meter capping at two bars when loading a save from the main menu: HL-11989

Flight

  • Resolved broom flight boosting and vertical animation: HL-8140
  • Resolved light fading in and out on Moon Trimmer Broom
  • Resolved while mounting a broom, the player is performing an Ancient Magic throw will freeze the thrown object in place and it can be thrown again
  • Resolved avatar being able to climb to the top of the mountain surrounding the Tower Tunnel dungeon, allowing them to fly OOW
  • Resolved avatar flying out of bounds under barrier behind Falbarton Castle
  • Resolved hole in no-fly allowing player to enter old Forest region
  • Resolved avatar entering vault castle while flying in a broom
  • Resolved avatar being able to fly out of world through wall with broom
  • Updated new fly volumes
  • Resolved No Fly Zone border not appearing correctly
  • Resolved Headmaster’s Office can be accessed via broom
  • Resolved getting stuck while trying to enter the San Bakar’s Tower while mounting the Graphorn
  • Resolved the avatar being able to fly OOW through a missing collision in the mountain next to a Puffskein Den
  • Achievements/Trophies
  • Resolved Game not progressing after collecting the Guide Page
  • Resolved progress not given toward Challenges when defeating Inferi by using the ‘Transformation’ and ‘Depulso’ spells: HL-2980
  • Resolved the chests not being able to be collected in various locations
  • Updated location some Hogwarts items
  • Resolved “Combat” and “Quests” challenges remaining at 99% when completed, blocking the Avatar from reaching level 40 and 100% completion: HL-5331
  • Resolved an issue defeating all named enemies did not complete challenge: HL-2980
  • Resolved Great Hall Demiguise statue after patching game
  • Resolved Goblet of Fire Casket’s Revelio Page respawning after patching game
  • Resolved issue with “A Forte for Achievement” being unlocked too earlier: HL-5331
  • Resolved “The Merlin’s Beard!” achievement being collected without completing all the Merlin trials
  • Resolved the Overland’s Collection Chests total counter only updating after all the Hogwarts and Hogsmeade chests are collected
  • Resolved issue with achievements do not follow Steam language

Spells/Talents

  • Resolved the “Confringo Mastery” talent not breaking the shields with the small fiery projectiles
  • Resolved Alohomora VFX can be spammed with auto solve button
  • Resolved Wooden gate becoming stuck after using Transformation spell.
  • Resolved Revelio incorrectly revealing / highlighting Astronomy tables after they have been solved
  • Resolved issue when using Wingardium on objects, the objects do not break when hitting enemies
  • Resolved Diffindo spell not working inside the undercroft
  • Resolved using any spell that has an AoE effect near any animal will count towards the combo counter and will drop ancient magic particles
  • Resolved the user not being able to give any input to the character if hard quitting the title when learning Crucio
  • Resolved Glacius causing an odd behaviour on Ashwinders clothes when cast
  • Resolved issue with forgotten statue can grow in size after casting Reparo multiple times
  • Resolved player being able to break shields with the basic cast
  • Resolved Inferi tutorial needing a hold A to continue instead of tap A
  • Resolved Marmadukes sarcophagus incorrectly revealed / highlighted by Revelio when accessing the dungeon outside of the quest
  • Resolved AoE spells affecting enemies without entering a cooldown when used while aiming without targeting them
  • Resolved casting Descendo on a recently transformed enemy will cause it to fall through the ground
  • Resolved casting Depulso on the tree while levitating causes it to flip and float in the air
  • Resolved the avatar being able to cast Alohomora to the door leading to long hallway even though the lock is on the other side of the door
  • Resolved using Depulso on objects, they sometimes don’t break on other enemies if they’re too close
  • Resolved casting Accio to the hanging crate will make the crate fall in the floor making the avatar unable to interact with the crate blocking the progress
  • Resolved the ability to hit the ghost ‘Nearly Headless Nick’ with a vase using Accio
  • Resolved Hogwarts forgotten statue already repaired before the Player repairs it
  • Resolved Daedallian house chests being highlighted with Revelio even when they are in a different house
  • Resolved the statue not being rebuilt with Reparo
  • Resolved issue with Glacius not affecting the water
  • Resolved Wingardium Leviosa be able cast on targetable objects within Hogwarts, making the camera move in odd angles
  • Resolved player not being able to cast Accio or Wingardium Leviosa on the bones
  • Resolved an issue in getting stuck in one of the Reparo objects after Reparo’ing it
  • Resolved the avatar getting stuck on one of the Reparo objects during the Troll fight
  • Resolved Sebastian sitting on nothing at the end of the mission after learning Transformation
  • Resolved Crucio spell missing if the spell is cast too close to an enemy
  • Resolved the Swift talent spawning in a brighter light as VFX at night
  • Resolved cast basic attacks against the second crystal wall generating a light issue on basics VFX
  • Resolved weird Reparo animation when casting it on the wooden bridge
  • Resolved the second Reparo bridge during mission having an odd animation while being repaired
  • Resolved blue outlines being seen in incorrect locations when using Revelio on Merlin Trials

VFX

  • Resolved VFX Ring not being present when using “Wait” at a Mission Entry Point
  • Resolved whirlpool VFX issue when using swimming teleport
  • Fixed Wingardium excessive range
  • Resolved the Incendio VFX coming out in the wrong direction after rolling
  • Resolved issue with shield effects not showing
  • Resolved altering the Alcove visual style for the first time the VFX becomes misplaced
  • Updated timing of VFX to unlock triptych
  • Resolved issue with water/steam VFX disappearing briefly based on the angle of the camera
  • Resolved iteration transition effect is too intense on room architecture
  • Resolved Incendio Dragon Braziers (floor & wall mounted) briefly having a pixelated flame when ignited
  • Resolved particle effects for Ancient magic pickups remaining on indefinitely
  • Optimized rainbow VFX
  • Resolved no candy being visible in the avatar’s hand when eating Whizzbees candy from a bowl
  • Optimization Troll Swing Cascade VFX
  • Resolved Wendelin the Weird Painting missing VFX
  • Resolved explosive barrels not exploding even though they are lit and then just disappear
  • Added new set of incinerate VFX for arachnophobia-mode spiders
  • Resolved ancient magic crater inside the dungeon havig a red halo flickering with white noise textures
  • Resolved volumetric wind not working
  • Resolved volumetric fog suddenly appearing when walking out the map chamber
  • Resolved when customizing the alcoves in the ‘Room of Requirement’ the VFX will be displayed on the wall to the right of the alcove and distort the Avatar’s hand
  • Resolved issues with Guardian’s attack(AM re-activate/recovery radial blasts VFX could be tilted to the side
  • Resolved the glow of the Deathly Hallows disappearing when moving the camera
  • Resolved fire VFX is not present in the fireplace inside the library
  • Resolved Felix Felicis potion remaining on after using a previous save
  • Resolved unnatural water behavior in the Green houses interior pond
  • Resolved dust VFX popping far away from the Graphorn
  • Resolved fire VFX is missing on campfires and candelabras
  • Updated the shadowy VFX particles on Death Appear and Disappear during the final combat sequence
  • Resolved there being a white fire in professor Weasley’s office chimney
  • Resolved some Ancient Magic Hotspots not finishing VFX at the end cinematic after completing them
  • Resolved Inferius’ VFX missing when it is defeated and its body just disappearing abruptly
  • Resolved the dirt appearing misplaced when the avatar puts the Mandrake into the pot
  • Removed odd VFX over Pensieve guardians before starting the combat

Owl Mail

  • The letter overlays the UI of the Owl Post

Accessibility

  • Resolved the ‘Audio Visualiser’s ‘Ambient Conversation’ icon lingering on screen when fighting Inferi
  • Added Arachnophobia mode to the Accessibility option
  • Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay
  • Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay
  • Removed Corruption VFX from the Arachnophobia mode spider version
  • Removed small crawling spiders for Arachnophobia mode
  • Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on
  • Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active
  • Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia
  • Resolved an issue of Arachnophobia mode not defaulting to Off
  • Resolved the ‘Arachnophobia Mode’ accessibility option not resetting to the default value when using the ‘Reset to Defaults’ menu feature
  • Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On
  • Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle
  • Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode
  • Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on

UI

  • Resolved minimap pathing displaying correctly
  • Updated minimap functionality: HL-7913
  • Fixed field guide locking
  • Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
  • Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial
  • Resolved minimap breaking after leaving poacher tent: HL-12306
  • Resolved icons disappearing from the map when quickly zooming in or out
  • Resolved Player losing ability to fast travel after abandoning quest while competing in broom races
  • Resolved damage numbers that are 5+ digits/figures are cutoff on Death’s Trolls
  • Resolved issue when wearing a robe’s hood, equipping a gear item will cause the hood icon to appear on all slots.
  • Resolved Field Guide page challenge counters not being consistent: HL-2376
  • Resolved floo flames missing for fast travel
  • Resolved holding the purchase key before the wand UI appears causing the cinematic to be black
  • Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818
  • Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739
  • Resolved issue with quest beacons / icons flickering
  • Resolved cursor in the Menus to disappearing
  • Resolved missing house on the Hogsmeade map
  • Resolved reward icon remaining in the challenge after collecting the reward
  • Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw
  • Resolved the pathing in the HUD changing and misleading the player
  • Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower
  • Resolved the story difficulty “Skip Sequence” prompt for Astronomy Tables is missing its description instead showing its Title / Header twice
  • Resolved options in the Main Menu reverting to default after rebooting the title
  • Resolved fast traveling before mail tutorial causing busy state blocker
  • Resolved the text on the Giant Purple Toad’s offspring cutting off at the top when font size is set to large
  • Resolved debug text [QUEST_GT01_01_THIEFRING] appearing when the player loot the “Signet Ring” item during mission
  • Resolved notes throughout the game not opening properly when interacted with
  • Resolved the message of the day text cooldown is very long and defaulting size always
  • Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames
  • Resolved spell diamond not displaying spells correctly
  • Resolved an overlapping issue for location names in saved games section in main menu
  • Resolved floo flames being accessible on map when not visible
  • Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button
  • Resolved beast names “Gwyneira the Diricawl” and “Biscuit the Mooncalf” being cut off in Breeding Pen screen
  • Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker
  • Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large
  • Resolved Fwopper den having a double icon
  • Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena
  • Resolved locking up of the Pause Menu when trying to exit by pressing several buttons
  • Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376
  • Resolved Lucan appearing with two mission icons above his head
  • Resolved crash Fast Traveling to Hogsmeade after mission
  • Resolved the update history always displayed on the default English language instead of being localized to supported languages
  • Resolved female – Gear icon is missing and showing up as a red exclamation mark
  • Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions
  • Resolved red debug lines on top of the Hogwarts north combat challenge battle arena
  • Resolved icons not matching the spells when swapping to a new spell set during a battle
  • Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area
  • Resolved an issue with the mission UI updating even though the player doesn’t start it
  • Resolved gear comparison when trying to sell unidentified gear displaying correctly
  • Resolved hood icon appearing on each equipment after activating and re-open the Gear menu
  • Resolved Leopold Babcocke’s store being misplaced in the minimap
  • Resolved the minimap inside the underwater vault being inaccurate
  • Resolved ‘Gregory the Smarmy’ Revelio page does not count as collected on the UI
  • Resolved enemy damage numbers’ option stops working when the ‘Show Enemy/Target Info’ option is set to off
  • Resolved pause menu getting stuck in transition when map is disabled
  • Resolved the player hanging on the MAP’s menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it
  • Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai’s ‘Owl Post’ letter is being read
  • Resolved UI not popping up after completing mission

Audio

  • Resolved VO mission triggers and lines not delivering correctly
  • Resolved mission VO not playing naturally
  • Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.
  • Resolved skipping dialogue can lead to characters remaining in silence
  • Resolved many locations having no audio ambience
  • Resolved attenuation on the big waterfall
  • Resolved missing SFX in female antigravity hat animations
  • Resolved some Lodgok dialogue issues
  • Resolved straining one-sided Goblin door lacking any audio
  • Resolved location specific lines not playing correctly
  • Resolved caged Kneazle having no sound when crying for help
  • Adjusted cooldown of certain lines
  • General audio performance and optimizations enhancements
  • Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering
  • Resolved certain audio lines not being reproduced
  • Resolved generic NPC Prefect girl missing dialogue when detecting the avatar
  • Resolved lip sync missing throughout the game
  • Resolved VO dictionaries edge cases
  • Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played
  • Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze
  • Resolved Nora’s dialogue line not being played at her location
  • Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese
  • Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker
  • Resolve1d an issue with the avatar’s mission VO starting to play while the shop is open
  • Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell

Controllers

  • Resolved back audio channels not playing and converting to ‘vibration’ when a ‘DualSense’ controller is set as the audio output
  • Resolved rumble vibration feature not functioning on Sony controllers
  • Dualsense controller support for PC
  • Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller
  • Resolved the d-pad interacting with the settings menu while the EULA is opened
  • Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller

Display

  • Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor
  • Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution

Upscalers

  • Update DLSS to 3.1.2
  • Set XeSS as default upscaler for Intel Arc GPUs
  • Added warning to be shown when using outdated drivers on the Intel Arc GPU.
  • Updated to FSR 2.2
  • Updated to XeSS 1.1
  • Raytracing
  • Fixed issue with RTAO and decals being black
  • Adjusted lighting and shadows
  • Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198
  • Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night

Save Game

  • Fixed save game inconsistencies: HL-2953
  • Resolved reloading issues with missions
  • Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable
  • Resolved online save transfer causing player to load in with spell diamond automatically filled
  • Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck
  • Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent
  • Resolved issue of platforms stop reading previously saved data
  • Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71
  • Resolved reloading a save in Kogawa’s Office makes the Avatar go OOW: HL-6216
  • Resolved restarting from last save after completing mission causes arena walls to reappear and linger
  • Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650
  • Resolved reloading a save made during the Reparo objective after the troll fight fails the mission
  • Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently
  • Resolved being unable to generate manual and autosaves: HL-3622
  • Resolved an issue generating two auto saves once the game opens
  • Resolved an issue where flushing the auto save cache wasn’t going through the compression process
  • Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley’s conversation: HL-7000
  • Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles
  • Resolved title generating two auto saves once the game opens
  • Resolved modification of the option “Upscale Sharpness” not correctly saving when the player restarts the game: HL-3153
  • Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the “Return to Grace” mission step: HL-5684
  • Resolved issue to progress after placing a lantern on a pedestal then loading a save file.
  • Resolved when reloading a save after completing the astronomy table the table is not interactable
  • Resolved a save being reloaded after reading Jackdaw’s clue will not advance mission step
  • Resolved loading a save created after having defeated Fastidio’s for the final time causing him to attack the player even though he’s already defeated
  • Resolved autosaves not showing the save icon and closing and opening the title creates progression loss
  • Resolved mission getting stuck on after restarting from last save
  • Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save
  • Resolved progression getting stuck when reloading an autosave during missions
  • Resolved abandoning quest sees the avatar fall to the ground when gameplay resume
  • Resolved pop-up message when there’s not enough available space to save not pausing the title and maintaining controller input
  • Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time
  • Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it
  • Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915
  • Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors

Performance

  • Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms
  • Resolved general platform crashes
  • Resolved memory leak with object state
  • Added general mission performance updates
  • Added general streaming optimization and updates
  • Resolved streaming of content causing avatar to be OOW
  • Optimization update for NPCS
  • Resolved graphical corruption issues at various locations of the game
  • Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar
  • Resolved crash on failure initiating online access
  • Resolved memory leaking when using Jinx cool down
  • Optimization to VFX for enemy & avatar shields
  • Optimization to Gear DB queries
  • Resolved a LoadMap crash
  • Resolved crash with getting damage over time
  • Optimization to several hitches within game
  • Resolved crash while navigating mission
  • Resolved crash fast travelling to the Central Hall
  • Resolved a crash when gameplay kept referencing the old world
  • Resolved crashes when using the fast travel after defeating the River Troll
  • Resolved crash in with water related volumes
  • Optimized sun fading issue in intro
  • Resolved hitch happening when hitting goblins with Stupefy
  • Resolved crash with Incendio
  • Resolved crash when accessing inventory items
  • Resolved crash for times when fog is turned off
  • Optimization reflection captures
  • Optimization to bad reflection popping on water
  • Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena
  • Optimization with lighting
  • Optimization DB queries
  • Optimization to fix for infinite loop caused by running out of memory
  • Performance improvements at the end of the missions
  • Optimization in moving NPC VFX to soft references
  • Animation optimization
  • Resolved crash with critical finisher
  • Resolved infinite load screen when attempting to mission
  • Resolved load times of up to five minutes when entering the sanctuary
  • Resolved crash when running movies
  • Resolved crash when running destructible meshes
  • Resolved spell tool crash
  • Resolved crash with wizarding world linking
  • Resolved crash when loading save game in PerksTree
  • Resolved hitches happening multiple times a frame
  • General performance and optimization to stations
  • Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000
  • Resolved crash after getting caught by death
  • Resolved general proxy and LOD updates/optimizations
  • Resolved crashes while finding references and garbage collection
  • Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled
  • Resolved a crash with spell caster
  • Resolved TargetInfo crash
  • Optimization to shaders
  • Resolved a crash with navlinks
  • Fixed and cleaned up the library airlock
  • Resolved crashes during the boot sequence when launched on the bare minimal initial payload
  • Resolved hitches with Broom Enemy spawner
  • Optimized bink player url open to async thread for ambient paintings
  • Resolved extreme tile streaming issues being observed in the open world
  • Resolved a wheel item crash
  • Wingardium crash fix
  • Fixed crash with characters visibility
  • Fixed crash accessing HUD
  • Resolved UI loading screen crash
  • Resolved crash for LookingActor functionality
  • Resolved ‘Something went wrong’ message being displayed when trying to start the game without enough available space
  • Resolved several crashes during combat encounters
  • Resolved a crash with chaos collision
  • Resolved crash when reloading a save file after exiting to the main menu
  • Resolved a crash when accessing wand linking
  • Resolved a crash when accessing initializing tools
  • Resolved infinite loading screen if fast travelling to the Room of Requirement
  • Resolved being stuck in an infinite load after disconnecting controller while fast travelling
  • Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale
  • Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door
  • Optimization turning certain NPCs visibility mesh being considered for ray tracing
  • Resolved PhysicalMaterial crash
  • Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel
  • Resolved significant performance drops and hitches before entering vault twelve
  • Resolved last bridge on the way to the Dragon’s nest presenting streaming issues
  • Resolved title crashing if the avatar uses ‘Avada Kedavra’ on ‘Cassandra Manson’ at the beginning of the boss fight
  • Resolved crash after casting Diffindo at a goblin in the southern battle arena
  • Resolved a soft lock happening when talking to Professor Weasley at the end of mission
  • Resolved a major hitch while following Professor Binns
  • Resolved general hitch issues throughout the game
  • Resolved crash when attempting to enter Horklump Hollow
  • Resolved crash during the first Knight fight
  • Removed Online Chat Plugin because it has a chance to crash game
  • Resolved general platform crashes
  • Resolved crash when fast traveling to Hogsmeade floo flames
  • Added spell impact optimization to fix hitches
  • Optimization when streaming in different wand styles at Ollivander’s
  • Resolved one of the rooms leading to the first astronomy table having a streaming delay
  • Resolved hitches when the avatar loots any transfiguration or trait chests
  • Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues
  • Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load
  • Resolved the interior of the owlery not streaming in when the avatar looks through the top window
  • Resolved graphical corruption issues at various locations of the game
  • Optimizations for Apparate for PC low settings
  • Optimizations for DisApparate for PC low settings
  • Optimizations for Spell/AOE for Low PC
  • Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low
  • Reduced spell VFX in Deathly Hallows
  • Resolved a framerate drop around the manor on Steamdeck
  • Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck
  • Resolved ChromaSDKPlugin Update 1.0.0.8 crash.
  • Updated NRD
  • Improved minimum pool sizes to prevent textures from getting too blurry
  • Shader type compilation optimization
  • Shader compilation performance updates and functionality enhancements

Miscellaneous

  • Resolved directional light popping on/off at certain times of day – Fixing up sun/moon
  • Changes and additions made to the game credits
  • Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel
  • Resolved flickering lighting on the window left of the Demiguise in Fig’s office
  • Resolved sparkle seaweed roughness.
  • Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit
  • Resolved the camera experiencing intense vibrations when the platform overlaps the bridge
  • Resolved unintended shadow effect after casting Lumos
  • Resolved window’s light streaming in and out when walking near the door that lead to the Transfiguration Courtyard at day
  • Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom
  • Resolved issue with avatar casting no shadow in Gringotts vault
  • Resolved physics simulation crashes
  • Updated min driver recommendation for Nvidia cards
  • Resolved Ranrok’s Orbs not breaking on low-spec PC: HL-9076
  • Resolved GPU drivers warning prompt only appearing in English
  • Resolved the “Nvidia Reflex Low Latency” tooltip not providing information on its options

Quelle: Steam-News-Hub (steampowered.com)

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert