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Dead by Daylight Patch 7.3.1

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Entwickler Behavior Interactive hat den Patch 7.3.1 für Dead by Daylight veröffentlicht.

Dead by Daylight Patch-Notes:

Content

The Trapper

  • The Trapper’s Bear Traps now spawn close to each Generator at the beginning of a Trial.

The Skull Merchant

  • Added unique prompts to differentiate which direction a Drone will rotate in.

Haunted by Daylight

  • “Haunted by Daylight” Halloween event (starts October 18th 2PM ET).
  • The Archives
    • “Haunted by Daylight” Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event’s Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!

Bug Fixes

Archives

  • Fixed an issue where the “Falling Darkness” Master Challenge can be completed after the first activation of the Nightfall.
  • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
  • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer’s grasp.

Anti Face-camp

  • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
  • The anti face-camp meter is now colored when filling up.
  • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
  • The audio cue when the anti face-camp meter is full properly plays for spectators.
  • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
  • Fixed an issue that caused the anti face-face camp feature to not fill the meter when the Killer was standing above certain basements.
  • Fixed an issue that caused the anti face-face camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.

Audio

  • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
  • Fixed an issue that caused the found match SFX to not being played.

Bots

  • Bots now avoid short loops created by a one-way ramp.

Characters

  • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
  • Fixed various localization issues in various Skull Merchant Add-ons.
  • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
  • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
  • Fixed an issue that caused the Drone to be missing in The Skull Merchant’s hand when using Killer Power.
  • Fixed an issue that caused The Demogorgon’s hand to clip into the Killer’s camera view while carrying a Survivor and looking down.
  • Survivors can no longer instantly free trapped allies from The Trapper’s Bear Trap when it is placed on a staircase.
  • Skull Merchant Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
  • EDIT: Fixed an issue that caused The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.

Environment/Maps

  • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo’s wreckage.

Perks

  • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.

Platforms

  • Friends from other platforms are now correctly visible in the Friends Menu.

UI

  • In the Archives, the “Unlock Tiers” functionality was still accessible by Gamepad even if the button was not visible.
  • Fixed an issue when collecting a mystery box as the last node didn’t reveal the mystery item collected.
  • Fixed a rare issue in the Lobby where the player’s wallet could be seen duplicated.
  • Fixed an issue with the Match Found SFX not playing anymore.
  • The day and night cycle is now visible on the Survivor portraits when playing as The Dredge.

Misc

  • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
  • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players’ inventories.

Known Issues

  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.

Quelle: Dead by Daylight: Steam-News-Hub (steampowered.com)

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