Ready or Not PVE Update – Patch 21677

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Entwickler VOID Interactive hat den Patch 21677 veröffentlicht.

Patch Notes

General

  • Hotel lighting fixes
  • Gas lighting fixes
  • Fix players being able to walk through vending machines on gas
  • Removed Ridgeline and Hospital (We have received enough feedback on these levels and they will return complete later)

Gameplay

  • Fix bullets not penetrating through limbs
  • Fix ammunition penetrating through suspects despite being blocked by armour
  • Fix shotgun ammunition having incorrect penetration and armour durability damage
  • Fix buckshot having too much spread
  • Fix excessive camera movement when shot with certain weapons
  • Incapacitated kill penalty buffed to -200 (was -15)
  • Damage to neck bone is now considered a headshot instead of a body shot
  • Multiple crash fixes

AI

New:

  • Armoured suspects will now react more severely to bullet impacts
  • Reduced suspect damage tracking time from 5 seconds down to 1 second
  • Fix AI getting stuck under some beds on Meth
  • Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again
  • Fix a few animation snapping issues related to cover
  • Fix an issue where suspects taking damage in cover would not play a hit reaction animation
  • Fix swat AI not looking in the direction they are moving sometimes
  • Fixed bug causing AI to get stuck arresting
  • Changes to Suspects reactions when encountering a player
  • Fixes to arresting animation

UI

  • Fix supporter only items appearing unlocked for everyone
  • Localization updates
  • Weapons/Items/Gear
  • Removed suppressor socket for Python Revolver
  • Renamed PFC9 to PC19
  • Fix the M320 Grenade Launcher sometimes killing the user firing

SFX

General

New:

  • Created dedicated modding FMOD bank for the modding wizards

Updated:

  • Certain glass smashing sounds are now easier to discern which direction they’re coming from
  • Improve footstep directional audio (especially above / below)
  • Balance SWAT footstep volume
  • Breaching shotgun equip SFX changed to be more appropriate
  • Added feedback when door is unlocked using lockpick gun
  • Player dirt footstep SFX now easier to hear
  • Various improvements to reverb

Fixes

  • Fix certain door not playing SFX when closed
  • Fix SWAT footsteps not playing on certain surfaces
  • Fix NPC footsteps not playing on certain surface
  • Fix certain explosion having waaaay too much reverb
  • Fix certain reverb activating a second reverb
  • Potential fix for certain SFX when entering certain bushes sounding delayed
  • Potential fix for SWAT shotgun breaches not having pew pew SFX

Club

New:

  • Added additional diegetic track

Updated:

  • Additional sound detailing
  • Bump volumes for certain SFX
  • Various optimizations

Fast food

Updated:

  • Certain SFX now sound like they’re coming from the world
  • General backend improvements to restaurant track
  • General improvements to ambiance

Fixes:

  • Fix exterior ambiance firing inside of main restaurant

Hotel (First Floor)

New:

  • Added additional rumble layer to exterior

Updated:

  • Place certain SFX in the world for more immersive feel
  • General improvements to ambiance
  • Various optimizations

Fixes:

  • Fix metallic walking sounds on certain surfaces
  • Fixed certain ambiance popping when looped

Meth

New:

  • Added cloth wind SFX
  • Added tunnel pipes SFX
  • Added police radio SFX
  • Added diegetic rap SFX

Updated:

  • General improvements to ambiance (volume, transitions)
  • Improve how certain sounds react behind walls
  • Various optimizations

Fix:

  • Fix plane sound being audible from the tunnels
  • Potential fix for instances where sounds can drop out

Penthouse

New:

  • Added crowd SFX

Updated:

  • General improvements to ambiance (volume, transitions)
  • Certain sounds are now placed in the world rather than 2D

Port

Updated:

  • General improvements to ambiance
  • Various optimizations

Valley

New:

  • Added cicadas around level

Updated:

  • Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)
  • General improvements to ambiance
  • Various optimizations

Fixes:

  • Potential fix for certain interior diegetic song being cut out too much by gunfire
  • Music

Fast food

New:

  • Overhaul for Fast Food OST (Certain combat section won’t play for now)

Quelle

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